Glossary

While Football is Football and we support Football, we are a unique game and want to make sure everyone knows what we mean with our play options. That way, when you call a Run, you know what we are looking for to score it as such. Below is a Glossary of Terms to make sure you are crystal clear on how to win big against your competitors. 

Glossary

A Pass is recorded when the ball is thrown toward the line of scrimmage in a forward manner. This means that any throw toward the end zone will be scored as a pass. However, not every “throw” or “toss” is a pass. If the direction of the ball is away from the end zone, and behind the line of scrimmage, this will be scored as a Run, even if the ball was thrown across the field to a receiver. 

Runs will entail any play where the ball was either handed directly to a player, pitched back to a player, or thrown laterally to a player that was in turn downed. If a ball is handed off, pitched back or laterally passed to a player, who then, in turn, throws the ball downfield, this would not be scored as a Run, but rather, a pass. 

As Calledit Games is an offensively focused game, a Sack is recorded as a run for a loss by the Quarterback. In future iterations of the game, we may separate Sack as a high bonus play call and treat them as independent scoring options. Until that time, a Sack is a Run – Loss. 

We will adhere to the ruling on the field for completed passes. When the game officials rule the pass a completion, we will also score the play as a pass completion. 

A Run for No Gain happens when a Run play is executed and the player does not advance the ball far enough down the field for the field judges to move more than a yard down the field. When there is question on whether the runner advanced the ball or not, our Game Admins will default to the official scoreboard results at the stadium. 

Sometimes, after a play has ended and results have been recorded, the officials may decide to review the previous play. This often happens within certain timelines of a game, or when there is a change of possession due to a turnover. Regardless of when this happens, if a Review is held and a play result is updated by the officials on the field, our Calledit Game Admins will update the results of the previous play and recalculate the scores based on the official result. We will keep you aware of these circumstances through notifications on the app Game Play screen. 

Coaches Challenges are when a Coach throws his Red challenge flag to appeal to the officials to review the previous play. When this happens, Calledit Games will take the same action as with Official Reviews. If the call is overturned, we will update the previous results. If the call is confirmed or stands, we will not make any changes to the previous scores and play submissions can resume. If your competition is including Challenges in the Calledit Options for points, we will use the Official decision as the final result for the Challenge Calledit Play. 

While Calledit Games will host public events for each game we are officially supporting, you are not required to participate in these competitions to play Calledit Games. Each player has the option to “Create a Game” from the Home screen of the app. 

When creating a game, you will chose how many players will participate, what Game you will be watching, what Quarter you will compete in, how many plays you will compete for and when, within that quarter, you will start your game. Once you have created this game, just share the game code with your friends and get ready for your competition to begin. 

Calledit Games is a new, growing company. As such, we can’t officially manage every game that is played during the NFL season. With prospects of supporting NCAA in the future, this would be even more challenging. That said, we don’t want to limit the number of contest that players can compete in by blocking exciting football games that you love to watch. 

Thus, we have created the option for a Player Managed game for Unofficial events. This means, any event where Calledit Games is not providing Game Administrators to record the results. When creating a Game for your friends, you will have the option to choose from any of the scheduled events that week. However, if you chose a game that is not going to be administered by Calledit Games, meaning we won’t be providing results, then this would be considered an unofficial event. Players will still earn experience points from competing, but some of the bonus points would not be available. 

When you create a Calledit Game, you may see a notice that you are creating a Player Managed game. This is due to choosing a sporting event that falls into the definition of “Unofficial Event”, or an event that Calledit Games is not centrally Administering. 

Player managed games add another element of excitement to contestants, as well as the game creator who, by default is the Player Manager. The Player Manager will have a different experience from the rest of his friends as you will both be calling the plays for yourself, and recording the results for everyone in your Calledit Game. Initially, it may seem like a lot, but once you start playing, you will see how easy both calling plays and recording results can be, allowing you plenty of time to just enjoy the game as well. 

Audibles are an inherent part of the Football experience. This refers to a change in play call after the team has come to the line of scrimmage. A Quarterback or Offensive Coordinator may call an Audible base on changes they see in the defense that would prevent success with the original play call. This adds excitement to the game as it allows teams to stay in an ongoing strategy battle. 

Like the Audibles on the field, Calledit allows Audibles to be used to make a change to a pending play call, but only when that play has not started yet. Audibles are a permission based product that is purchased through the App store of your device in bundles and can be used to prevent a 0 point Play when you recognize a change in what you originally predicted was going to happen. See more on the Rules around Audibles in the Rules section of our site. 

This is the starting position of the ball when a play begins. This is important to note as we score the yardage components of Calledit Games based on where the ball ended up and where the Line of Scrimmage began. This represents the Gain or Loss on a play. 

As Kicks are dependent on certain conditions on the field, and to simplify the experience and maintain consistency, we have chosen to always show Pass, Run and Kick as options. The Type of Kick can be selected as soon as the Kick play type is chosen, and then outcomes become available depending on the Kick type. Leaving this as a permanent option gives the ability to use Kicks as an Audible selection, and in non-standard kicking situations. 

Calledit Games considers a players call to be 100% correct when they have chosen all available tiers of options within that call type correctly. This could be as little as two tiers correct, in the case of an Incomplete Pass, or could require all 4 tiers to be correct. This is assessed against the recorded results. If all fields that are recorded in the results are matched by the player, the call is 100% correct. A 100% correct call provides additional Experience points for ranking purposes, and provided added value in an All or Nothing scoring game. 

Calledit Games use player ranks for Public games to ensure every player has a fair level of competition. These are also used for badges, awards and in the case of GOAT players, rewards and gifts. Player ranks can be studied in more depth on the Rules and Scoring page of our website. 

A Sack is when a Quarterback is tackled behind the line of scrimmage, before he is able to hand off the ball to a running back, or pass the ball to a receiver. Officially, and in Calledit Games, this is considered a Run for a Loss. There are two Run-Loss options in Calledit Games, Loss of 1 – 2 yards, or loss of 3+ yards. Depending on where the Quarterback is standing in comparison to the line of scrimmage, a Sack could fall into either of these Run-Loss options. 

When a Timeout is called on the field, the play will be reset, allowing all players to make a new play prediction depending on the changes each team makes to their player lineup and formation coming out of the timeout. 

For Penalties, if the penalty changes the down and distance, or negates the play, the play will be rest and no points will be awarded. If, however, the penalty is awarded after the play, the previous results will stand and players will receive points for correct predictions despite the penalty.